The Elder Scrolls VI Cheats: Console Commands, Remaster Legacy Codes, and PC Inputs Explained
Looking for The Elder Scrolls VI cheats? Discover how legacy console commands from Oblivion Remastered and classic games shape PC codes.
For over a decade, fans of Tamriel have waited with bated breath for the next mainline installment in Bethesda Game Studios' legendary franchise. While we wait for the upcoming title, millions of players are looking for The Elder Scrolls VI cheats to prepare for the massive PC console command options that have defined Bethesda RPGs for generations.
Historically, console commands are a staple of the Creation Engine experience. To understand how The Elder Scrolls VI cheats will function upon launch, we must look at the structural foundation laid by its predecessors. Bethesda's recent release of The Elder Scrolls IV: Oblivion Remastered on Steam provides the perfect blueprint for how modern console commands, item spawning, and legacy codes operate under updated engine architecture.
In this comprehensive guide, we will analyze the history of Bethesda's PC console commands, detail the working codes from the 2025 Oblivion Remastered release, and explore how these inputs will directly influence the cheat systems in the highly anticipated The Elder Scrolls VI.
The Legacy of Bethesda Cheat Codes: From Oblivion to TES VI
Historically, Bethesda games share a highly unified command language. Whether you are playing the classic 2006 Oblivion, Skyrim, Starfield, or looking forward to The Elder Scrolls VI, the developer's console is accessed the exact same way on PC: by pressing the tilde key (~) located just below the Escape key on standard QWERTY keyboards.
When the console is opened, the game pauses, allowing you to type in specific command strings to alter reality. However, modern releases have introduced a major caveat. Community reports and official game settings confirm that using console commands on a character's save file will permanently disable your ability to earn Achievements. On your save menu, a broken trophy icon will typically appear, warning you that the file is no longer eligible for achievements.
Command Structure Differences
Bethesda's engine uses two primary types of commands:
- Global Toggles: Commands like god mode or clipping toggles that affect the player or the entire world state immediately.
- Targeted Commands: Commands that require you to open the console and physically click on an NPC, door, or container to apply the effect (such as locking or unlocking).
Oblivion Remastered: The Blueprint for Modern PC Cheats
The release of The Elder Scrolls IV: Oblivion Remastered on Steam introduced a hybrid command system. While most classic 2006 codes carry over, certain commands have been entirely rewritten, and others no longer function due to engine modernization.
The table below lists the most powerful, tested console commands for the remastered version. These inputs serve as the direct precursor to what players can expect from the next generation of Tamrielic cheats.
Working Oblivion Remastered Console Commands
| PC Console Command | Cheat Code Effect | Target Required? |
|---|---|---|
| ObvGodMode | Enables God Mode (toggles invulnerability, unlocks all spells, gives 1 million Gold, 10,000 Lockpicks, and boosts all Attributes and Skills by 100) | No |
| ToggleGodMode (or TGM) | Toggles standard invulnerability; health, stamina, and magicka do not deplete | No |
| PlayerSpellBook (or PSB) | Adds all available spells directly to the player's spellbook | No |
| Fly | Enables Flight (permanently hovers in the air, allowing slow movement; reverts upon loading a new area) | No |
| Ghost | Disables clipping and enables Flight (allows you to pass through walls and objects) | No |
| Walk | Disables the active Fly and Ghost commands, returning the player to the ground | No |
| ToggleDebugCamera | Toggles a free camera mode, allowing quick movement independent of your character | No |
| tmm 1 | Unlocks all map markers and enables fast travel (use tmm 0 to hide them) | No |
| GiveViolence | Instantly adds a full set of Iron Weapons, 100 Iron Arrows, and 5 Torches | No |
| player.setlevel [X] | Instantly sets the player level to X (does not trigger a level-up screen or attribute increases) | No |
| modpcs [Skill] [X] | Adds X levels to a specific skill (e.g., modpcs Blade 5) | No |
| modpca [Attribute] [X] | Adds X levels to a specific attribute (e.g., modpca Strength 10) | No |
| advlevel | Forces an immediate level-up sequence to occur | No |
| ShowRaceMenu | Opens the character creation menu, allowing you to change your race and appearance | No |
| ShowSpellMenu | Opens the Spell-Crafting Menu (normally restricted to the Arcane University) | No |
| kill | Instantly kills the targeted NPC or creature | Yes (Click Target) |
| killall | Immediately kills all non-essential NPCs in the immediate active area | No |
| player.payfine | Instantly pays off your bounty; guards will immediately cease hostilities | No |
| unlock | Removes the lock on the targeted container, door, or chest | Yes (Click Target) |
| lock [X] | Locks the targeted object with difficulty level X (0–7: Very Easy, 8–20: Easy, 21–40: Average, 41–80: Hard, 80–99: Very Hard, 100: Requires Key) | Yes (Click Target) |
| setscale [X] | Modifies the physical scale of the target (0 = tiny, 1 = normal, 2 = giant) | Yes (Click Target) |
| ModPCFame [X] | Modifies the player's Fame rating by the indicated value | No |
| MoDPCInfamy [X] | Modifies the player's Infamy rating by the indicated value | No |
Classic Oblivion Console Commands
For players returning to the original 2006 release of The Elder Scrolls IV: Oblivion, the command line is highly permissive. Many of these classic codes are expected to make a return in some format in The Elder Scrolls VI, as they have appeared in almost every Creation Engine title to date.
The following table outlines the essential classic codes that are confirmed to work on the original PC version.
Essential Classic PC Cheats
| Command | Effect | Example Usage |
|---|---|---|
| tgm | Toggles standard god mode (invincibility, infinite magicka/stamina) | tgm |
| tcl | Toggles clipping mode (allows walking through walls and flying) | tcl |
| showclassmenu | Opens the menu to change your character's class | showclassmenu |
| showbirthsignmenu | Opens the menu to change your active birthsign | showbirthsignmenu |
| movetoqt | Teleports your character directly to the active quest target | movetoqt |
| resurrect | Resurrects the targeted dead NPC or monster | Select target, type resurrect |
| coc testinghall | Teleports player to the secret developer testing room containing all items | coc testinghall |
| coc toddtest | Teleports player to the specialized developer testing grounds | coc toddtest |
| caqs | Instantly completes every single quest stage in the entire game | caqs |
| qqq | Instantly exits the game directly to the desktop without menus | qqq |
| set timescale to [X] | Adjusts how fast in-game time flows (30 is the default speed) | set timescale to 10 |
| sexchange | Instantly swaps your character's gender | sexchange |
| tfow | Toggles the local map's Fog of War on or off | tfow |
| tm | Toggles all user interface menus (perfect for clean screenshots) | tm |
Master Item Spawning: How Item IDs Work
In both legacy games and modern Remastered editions, every single item in the game world is assigned a hexadecimal Item ID. By using the universal console command player.additem [Item ID] [Quantity], you can instantly spawn any weapon, armor, quest item, or currency directly into your inventory.
For example, to spawn 5,000 Gold, you would open your console and type:
player.additem 0000000F 5000
Remastered Item ID Reference List
The table below lists the most crucial Item IDs tested on the Remastered edition. These IDs are highly sought after by players looking to bypass the grind.
| Item Name | Hexadecimal ID | Full Console Command Example |
|---|---|---|
| Gold | 0000000F | player.additem 0000000F 1000 |
| Lockpick | 0000000A | player.additem 0000000A 100 |
| Skeleton Key | 0000000B | player.additem 0000000B 1 |
| Repair Hammer | 0000000C | player.additem 0000000C 50 |
| Azura's Star | 00000193 | player.additem 00000193 1 |
| Black Soul Gem | 00000192 | player.additem 00000192 10 |
| Daedric Arrow | 0001EFD3 | player.additem 0001EFD3 100 |
| Gray Cowl of Nocturnal | 00022E81 | player.additem 00022E81 1 |
| Goldbrand | 00027105 | player.additem 00027105 1 |
| Umbra | 00026B22 | player.additem 00026B22 1 |
| Ebony Blade | 00027109 | player.additem 00027109 1 |
| Volendrung | 00027108 | player.additem 00027108 1 |
| Wabbajack | 000228F0 | player.additem 000228F0 1 |
| Spellbreaker | 00027112 | player.additem 00027112 1 |
| Shield of the Crusader | 0A000EB0 | player.additem 0A000EB0 1 |
| Helm of the Crusader | 0A000EB1 | player.additem 0A000EB1 1 |
| Cuirass of the Crusader | 0A000EB4 | player.additem 0A000EB4 1 |
| Sword of the Crusader | 0A000F4A | player.additem 0A000F4A 1 |
What to Expect for The Elder Scrolls VI Cheats
As Bethesda Game Studios actively develops the next mainline entry on their updated engine, Creation Engine 3, we can make several highly accurate projections about how cheats will function in the new game.
Based on player experiences with Starfield and Oblivion Remastered, the core console command framework is virtually guaranteed to remain intact.
1. Achievement Disabling is Standard
In modern Bethesda games, inputting even a minor command (such as toggling the free camera) immediately flags your save file as "modded" or "cheated." If you plan to hunt for achievements in the next game, you must keep a clean, command-free save file.
2. The Return of the Testing Hall
Since The Elder Scrolls III: Morrowind, Bethesda developers have built a centralized cell containing every single asset, NPC, weapon, and piece of armor in the game. In Skyrim, it was coc qasmoke. In Oblivion, it was coc testinghall. We can confidently expect a similar command to teleport players to a developer testing room in the next game.
3. Hexadecimal Spawning Syntax
The syntax player.additem [Item_ID] [Amount] has remained unchanged for over twenty years. While the specific item codes will change, the fundamental command structure will carry over directly into the next generation.
To stay up to date on official announcements, development milestones, and release windows, make sure to visit the official Bethesda Softworks portal for the latest news on their upcoming RPG titles.
Frequently Asked Questions (FAQs)
Can you use console commands on Xbox or PlayStation?
Historically, Bethesda's developer console commands are exclusive to the PC platform. While games like Skyrim and Fallout 4 support community-made mods on Xbox and PlayStation that can mimic cheat behaviors (such as cheat rooms or god mode rings), the raw command line interface cannot be opened on consoles.
Will using cheats corrupt my save file?
Using basic commands like tgm (God Mode) or spawning gold is generally safe. However, advanced commands that bypass quest stages (like caqs or force-completing quest steps) can easily break the game's scripting, prevent critical NPCs from spawning, or corrupt your save file entirely. Always make a backup of your save file before experimenting with commands.
How do I find specific item IDs in-game?
If you do not know the ID of an item, you can search the game's internal database using the help command. By typing help "Item Name", the console will return a list of matching assets alongside their corresponding hexadecimal codes, which you can then use with the player.additem command.
Will there be any built-in cheats in The Elder Scrolls VI?
While old-school button-combination cheats are a thing of the past, The Elder Scrolls VI cheats will be fully accessible on PC via the built-in developer console. This feature has been intentionally left in every single Bethesda Game Studios title to allow players to customize their sandbox experience, debug broken quests, and explore the game world with total freedom.